![]() ![]() You see this in old Famicom games sometimes (Zelda is a good example), partly because displaying Japanese characters was still in a primitive state. The opening scene has a story introduction in English. At the beginning even many of the fights around the town are hard, because of the poisoning enemies and the slimes that split into multiple slimes. If you venture too far north or south, or try the cave to the northwest, the first encounter you meet will slaughter you. You basically have no choice but to grind levels near the first town. Despite the 8 buttons on the controller there's no search/talk default button, so you have to do that from the menu every time.Īnother Famicom-like feature is the brutal difficulty. You can't see the stats of equipment without buying them. ![]() Tank learns cure poison at level 4, but until then it's rough. You meet enemies that poison you right off the bat, and it's hard to make it back to town with your low HP if you get poisoned. Items don't stack, so each herb or antidote takes one slot. Your characters can only hold 8 items each (including their equipment), and there is no bag to hold extras. But this is partly because the original materials were intentionally based on Dragon Quest.īut this also embodies the worst aspects of the tedium of many Famicom-era RPGs. Even the music reminds me of Dragon Quest. The game has (to me) a strange feeling because it's so derivative of Dragon Quest in almost every aspect of the game. It's not a straight port because it makes changes and adds additional content from the OVAs and such, but at its core, it's a remake. The game under discussion here is essentially a Super Famicom compilation-remake of the Famicom games. ![]() Three SD Gundam Knight Gundam games came out for the Famicom. This was followed by manga and games featuring these characters. These were intentionally based on Dragon Quest and featured various Gundams and characters redone as fantasy-world heroes. From there, a line of SD Gundam Knight Gundam mechs and characters were released in the Carddass system, a vending machine that dispenses collectible cards. In the mid-80s, they started to release various toys under the name "SD Gundam," which referred to a "super-deformed" and anthropomorphic style, which you can see in the box cover above. ![]()
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